Below are some solo game projects I have made over the span of tinkering with engines.
Sorted in the order of "fun" I consider them.
How Do I Make Games
I mainly use Unity Engine, while some basic modelling is done in Blender. I edit textures through Photoshop [if I need to], and audios are pitched-down/up samples from various free things I found on the internet, or recorded with my phone [walking, wind noises etc.].
Coding is done through Blueprints/C++/C#.
Unlearn
A 2D Puzzle/Platformer game that puts you against your own keyboard. Traverse through level, brainstorming and try to piece together a story with metafiction fundamentals and fourth-wall breaking.
Shiva
A 3D Hack-n-Slash/RPG game I developed after having consumed a lot of Hinduism mythological texts. Takes place over various chapters jumping in-between timelines. Made in Unity URP.
zzz...
Made for a GameJam, and published with the following description: "You are inside Bob's brain. You take up the role to clear his brain of caffiene to help him get a goodnight sleep. Good night Bob."
Saaya
A psychological horror game loosely based in Himachal Pradesh. Explore the world to piece together the tragic truth behind what happened to your son. A game inspired by PT, and focus on ambient/psychological horror.
Games made within time challenges [assignments/game-jams]
Games that I made with a time constraint.
All Mans Space
A game made in 93 minutes. A throwback to the old styled CRT games. You control a space ship and you have to avoid missiles (and shoot them) to get a high score and win the game.
Snakes and Ladders
A classic Snake and Ladders game, made in 46 minutes. The core concept is the same, except its on a screen.
Tower Power
A game made in a week after following Brackeys. A tower defense based game where you have to manage your economy and take down approaching enemies.
My Showreel
Here's a tl;dr