OpenGL Basics
OpenGL is a cross-language/platform API for rendering 2D/3D graphics.
Used OpenGL and C to code some computer graphics algorithms alongside some shapes/interaction experiments.
I used C/C++ and OpenGL libraries: GLUT, GLEW to achieve this. See all the codes/output on the github link given below.
Boundary Fill
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Sutherland-Hodgamn Polygon Clipping
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