OpenGL Basics

OpenGL is a cross-language/platform API for rendering 2D/3D graphics.

Used OpenGL and C to code some computer graphics algorithms alongside some shapes/interaction experiments.

I used C/C++ and OpenGL libraries: GLUT, GLEW to achieve this. See all the codes/output on the github link given below.

Boundary Fill

Boundary Fill

Sutherland-Hodgamn Polygon Clipping

DiscordBot Demo